In Space We Brawl is on Steam featuring two new ships and three new weapons!
Let’s start with the new ships that you’ll drive in the perilous depths of space: Monarch and Omnilith. The Monarch has a special meaning for us, we’ve created it after winning the 2015 Premio Drago d’Oro award for In Space We Brawl’s game design, something that we’re really proud of.
The other new ship is perfect for the more experienced players that are looking for something to own the battlefield and show off their skill. The Omnilith has great energy and armour, you can think of it like a super-Monolith, but there’s a catch: it looses life at a steady pace, forcing the player to hunt for power-ups in order to remain alive in the arena.
Now on to the new weapons, starting with a real game changer, the Magnus Deployer! We’re talking about a mine-launcher that will transform the battlefield in a proper minefield, allowing you to model the space around you and forcing your enemies away from your zone. Once deployed, the mines will hunt down enemies in proximity, make ‘em run!
What you get if you mix Cruiser and Stinger Swarm? You get a Delta Javelin of course! This is a weapon that once fired gives you a choice: you guide the missile to your target or making it explode, spawning small but deadly homing rockets.
The last weapon that we’re presenting today is the Harmonic Rifle, something completely new for In Space We Brawl. The Harmonic Rifle can burst out waves of sonic energy and distort the space around you, also pushing away small objects or projectiles. The audio-waves aren’t stopped by hitting something, and will travel further making this the perfect weapon to use against large numbers of foes.
Alessandro Arndt Mucchi
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